This platform is currently in BETA.

This platform and the Triggers available are still in BETA. This means they may be subject to change. If that happens, please update usage of the Triggers in your Project accordingly.

Documentation of the library and the available Triggers is ongoing, and may be incomplete.

Trigger: GenerateSewerAreas

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The following information regarding this Trigger is available.

Summary

Trigger nameGenerateSewerAreas
SummaryChecks whether Areas with a SEWER_STORAGE Attribute exist and, if not, run the Sewer Area Generation process. This allows for the aut...
Trigger runsOnly while editing, not during testruns

Settings

Supported typesEVENT
Recommended timingBEFORE
Recommended methodGET
Recommended timeout
URLhttps://triggers.utils.tests.tygron.com/task/?trigger=GenerateSewerAreas

Assets

    Description

    Checks whether Areas with a SEWER_STORAGE Attribute exist and, if not, run the Sewer Area Generation process.

    This allows for the automatic addition of default sewers in a Project, which is especially useful for automatic application of Templates for the creation of new Projects.

    This does generate Sewer Overflows by default, but can be configured to do so.

    Results

    Sewer Areas generated automatically with default settings based on the urbanization of the neighborhoods present. If so configured, Sewer Overflows as well.

    Parameters

    urbanization
    The minimum "URBANIZATION" value of Neighborhoods to generate Sewer Areas for. Default is 3.
    storage
    The storage in sewers, in mm. Default is 4
    storageBefore65
    The storage in sewers for neighborhoods from before 1965, in mm. If not provided, it defaults to the "storage" parameter's value. If that value is not provided either, uses a default value. Default is 0.7
    pumpCapacity
    The pump capacity for the Sewer Areas, dictating the rate at which water is pumped out of the sewers, in mm/hour Default is 0.7
    waterAreaAttribute
    The Attribute used to indicate Water Areas. When provided, allows for the creation of Sewer Overflows.

    Examples and Usage

    &storage=5
    Will generate sewers, with each sewer having 5mm of storage capacity.
    &storage=5&storageBefore65=0.9
    Will generate sewers, with sewers from before 1965 having 0.9mm of storage, and other sewers having 5mm of storage.
    &urbanization=5
    Will generate sewers for all neighborhoods.
    &waterAreaAttribute=WATER_LEVEL
    Will generate Sewer Overflows in locations where Sewer Areas, Water Areas, and Water Terrains overlap.